D.I.V.E.
🩸 D.I.V.E. --- Department of Intravascular Virus Eradication
About the game
You play as a freelance nano-diver, shrunk down to microscopic scale and injected straight into the bloodstream of immunocompromised patients to hunt down and eliminate hostile pathogens before they overwhelm your client's frail immune system.
You work under contract for the D.I.V.E. — the Department of Intravascular Virus Eradication — a specialized division of NANOCORP, the industry's leading pioneer in miniaturization technology.
How to Play
David Vax from HR will onboard you. You will get to choose contracts of different difficulty (/!\ do not be too ambitious). Your goal is to eliminate threats with your companion white blood cells (/!\ it kills everything on its path, beware of friendly fire).
🤖 AI Statement
This game is a submission for Ultimate AI-Powered Game Jam #2 — Theme 1: "DIVE" | Theme 2: "BUDDY"
Therefore, I played along using AI heavily. Bootstrap was using Agent Mode in LLM Arena, tried different ones, and went with the best, but the model was not disclosed. From the look of the graphical asset, it is like the Claude 5 model, though.
Then downloaded the files and edited them with Copilot (and also manual tweaks). Quickly burned the Pro credit thanks to Kimi K3. Went the rest with GPT 5.4 mini (quite happy with it) with additional credits. It cost me ~20$.
I didn't have much time this weekend (I started Saturday, so I went in 48 hours), so I heavily used the PR feature from GitHub Copilot, which was nice.
I quickly asked to use an ECS system so I could easily edit data like dialogue (too much LLM speak) without having to dive too much into AI slop code.
You can easily mod it. Code source is available at Github under MIT + Commons Clause (i.e, you can view, edit, or fork the source code for personal/non-commercial use).
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | LeMartinus |
| Genre | Shooter |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |






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